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	<title>THE ARCADES &#187; zero g</title>
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	<description>Kumm loss mer spille</description>
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		<title>Zero G Arcade</title>
		<link>http://www.thearcades.de/2009/03/zero-g-arcade/</link>
		<comments>http://www.thearcades.de/2009/03/zero-g-arcade/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 06:24:03 +0000</pubDate>
		<dc:creator>Peter Bickhofe</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technik]]></category>
		<category><![CDATA[pac man]]></category>
		<category><![CDATA[zero g]]></category>

		<guid isPermaLink="false">http://www.thearcades.de/?p=340</guid>
		<description><![CDATA[If the Space Invaders can get physical, why can’t Pac-Man too? But unlike the strong gravitational pull in the Invaders’ physics simulation, Pac-Man and his ghostly pals have gotten the zero gravity treatment in this odd little update on the classic arcade maze game. Link]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://technabob.com/blog/wp-content/uploads/2009/03/pac_man_physics2.gif" alt="" width="380" height="299" /></p>
<blockquote><p>If the <a href="http://technabob.com/blog/2008/12/20/space-invaders-newtons-law-physics-invader/">Space Invaders can get physical</a>, why can’t Pac-Man too? But unlike the strong gravitational pull in the Invaders’ physics simulation, Pac-Man and his ghostly pals have gotten the zero gravity treatment in this odd little update on the classic arcade maze game.</p></blockquote>
<p><a href="http://technabob.com/blog/2009/03/29/pac-man-physics-zero-gravity/" target="_blank">Link</a></p>
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